Everything you do, from slogging out a half-hour Herbal Assault victory to beheading a lone zombie stumbling around the hubworld, edges you towards another tick on GW2's ludicrous checklist. Zombies, previously the more conservative of the two sides, get a dose of variety from the whirlwind fists of Super Brainz and a tiny Imp who pathetically nips at health bars as he charges up a devastating mech.Ĭrucially, it's a sense of progression that was missing in GW1. Citron's ability to roll in a defensive peel shell is more useful in objective-led modes and so a bit weedy on the defensive line, but he gets a pass for being a bounty hunter orange from the future. In Kernal Corn, the plants get a great projectile character, rattling off five-a-day yellow death, while Rose holds the line with a time-slowing gas and goat-morphing magic (not an instant win as said billy can then headbutt you). New characters play into the armies' diversified roles. The downside is tying consumable AI soldiers and turrets to stickers – both add greatly to match complexity, so it's a shame they run out so quickly.
Good news: real money isn't involved and coins flow freely – you can buy a new hero every 90 minutes. Fighting earns coins, coins buy stickers granting support items, cosmetic goods and new heroes.